Future of Virtual Reality
Though the impressive technology of virtual reality is still in its early days, people are debating about the future of it. One of the main reasons for it may be the failure of past efforts of the virtual reality styles. Many say that the upcoming year will be the breakthrough for the VR (Virtual Reality) as a mainstream technology.
Will virtual reality get physical?
Yes, this will be answered by the people who have seen or tried HTC Vive because it actually involves some physical action. The sensor equipped controllers of HTC Vive allows you to hold an imaginary paintbrush. You can also swing a virtual golf club with its two controllers.The thing the Vive and Sony PlayStation VR lack is the sense of touch. Though you can swing a virtual golf club with its super-powered controllers, you may still feel like using video game controllers (P.S. Facebook’s Oculus Rift doesn’t support any motion controllers, but it was planned to implement it by the end of 2016). So, we can say that this area is a primary focus where the augmented technology has a scope of improvements.
As the Dell-owned gaming PC manufacturer Alienware’s co-founder and former CEO Nelson Gonzalez said, “The upcoming revolution in VR will allow you to take part in the physical VR world in which you will not only sit to witness the virtual things, but you will throw a football and communicate with the team members too. And this will happen for sure.”
It’s not of a single company, but an industry-wide effort
If the impact to be made in a seriously meaningful way, then it cannot be done by only a single device like Oculus Rift, but rather it should be made by the whole VR industry.
As we have seen, through the last decade, the PC gaming world has delivered a truly high-level gaming to worldwide users. And it included the companies like AMD, Intel, and NVIDIA who provided powerful chips and highly-featured graphics processors. The STEM has created a platform for easy game buying and browsing the web content. So, it is an industry-wide effort, not by a single company.
The wireless VR will take some more time
Currently, there are two categories of VR devices; expensive systems like Oculus Rift and HTC Vive which provide immersive VR experience, and cheap, portable systems like Google Cardboard and Samsung Gear VR.
The former systems need to be plugged into your PC to have a powerful performance while the latter ones need to be connected with your smartphones to make it convenient for use. So, it will take some time for such devices to become wireless and deliver high-class performance. One main reason is that the VR technology is not advancing at the pace of the wireless technology.